Character Creation

For this game, you may create a character using AD&D 2nd ed. rules, with one exception. I am allowing all classes in the Monster Manual. This is a double edged sword. If you pick a two-headed ogre, the towns people in the places you will be traveling will probably stone you, so choose wisely. I do not allow kits at this point in time, because I am not familiar with them.

For stats, please use the 3d6 method, then you may place the numbers where you would like. If you need a roller, there is a good one at http://www.irony.com/igroll.html

All characters start at level 1.

I place a strong emphasis on history and appearance. To obtain history information, please see the map page. If you have a picture of your character, please include it when you submit your character sheet.

For the character sheet, I would like this format. Here is a sample character for you to see.

Name: Caylee
Sex: Female
Age: 18 years old
Race: Half-Vampire/Half-Elf
Align: NG
Class: Fighter/Mage/Thief
Level: 1/1/1
Experiance: 0/0/0

Abilities
Str 18/76
Dex 12
Con 11
Wis 13
Int 13
Cha 13

Hit Points 11    Movement Rate 12    Thac0 19    AC 7

Saving Throws
Paralyze/Poison/Death 13
Rod/Staff/Wand 11
Petrification/Polym. 12
Breath Weapon 12
Spell 15

Weapon Proficiencies
1) Bow, composite short
2) Dagger (or dirk)
3) Sword, bastard
4) Whip

Non-Weapon Proficiencies
1) Dancing
2) Direction Sense
3) Languages, Modern
4) Riding, Land-based
5) Singing
6) Swimming
    Languages
        1) Common - Spoken
        2) Elven - Written/Spoken
        3) Dwarvish - Spoken
        4) Ancient Elven - Written
        5) Gnomish - Spoken

Racial Qualities (if applicable)
1) Special Attacks:
    Elven - + 1 to hit with bow or sword
2) Special Defenses:
    Vampiric - Weapons of less than +1 enchantment pass through vampires without harming them in any way
3) Magic Resistance:
    Elven - 90% resistance to sleep and all charm-related spells
    Vampiric - Sleep, charm, and hold spells do not affect vampires. Similarly, they are unharmed by poisons and immune to paralysis. Spells that are based on cold or electricity cause only half damage
4) Other Abilities:
    Elven - 10% chance per level to possess a magical item of use to his or her class; infravision up to 60 feet
    Vampiric -  Gaze results in a charm spell when in darkness. Due to the power of this enchantment, a -2 is applied to the victim's saving throw vs. spell; vampires regenerate 1 hit points per turn; Vampires can summon lesser creatures for aid (Bats or wolves.  Only 10% chance of success)

Thieving Skills (if applicable)
Pick Pockets: 25%
Open Locks: 15%
Find/Remove Traps: 20%
Move Silently: 20%
Hide in Shadows: 15%
Detect Noise: 20%
Climb Walls: 85%
Read Languages: 20%
Backstab Modifier: x2

Appearacne
Hair: Blonde - almost white - to mid back
Eyes: Emerald Green
Skin: Fair
Height: 5'0"
Weight: 105 lbs
Clothing:
    1) Tight, lace-up, short-sleeved, black tunic
    2) Ankle length skirt with slits to hips
    3) Elven crafted leather shoes made for both walking and dancing
    4) A black, hooded cloak that reaches to knees
Equipment:
    1) Sword on left hip with a black hills gold and silver hilt shaped like grapevines with thorns and a leaf as the pomel
    2) A dagger on left thigh with the hilt the same as sword
    3) Another such dagger on right thigh
    4) Another dagger strapped to ribs so that the hilt is between breasts
    5) Form-fitting, leather bodysuit of armor, elven crafted
    6) A bow carved with the grapevine design
    7) Quiver of arrows on back
    8) Money pouch under tunic (62 gp, 62 sp 50 cp)
    9) Pack
        1) 6 extra pairs of shoes
        2) Tight, black pants
        3) Extra tunic
        4) Blanket
        5) Flint and tinder
        6) Theives' tools (kept in wooden box inside cloth pouch)
        7) Money pouches under false bottom with secret catch {kinda like a puzzle box} (4) (Black pouch= 62 gp 62 sp 625 cp)(Green Pouch= 63 gp 63 sp 625 cp)(Blue Pouch=63 gp 63 sp 625 cp)(Yellow Pouch= 575 cp)
        8) Spellbook (bound in leather, grapevine design on binding)
            Level 1
                1) Audible Glamer
                2) Cantrip
                3) Comprehend Languages - Reversible
                4) Burning Hands
                5) Detect Magic
                6) Enlarge - Reversible
                7) Feather Fall
                8) Identify
                9) Magic Missile
                10) Read Magic
            Level 2
                1) Alter Self
                2) Continual Light - Reversible
                3) Deeppockets
                4) ESP
                5) Fog Cloud
                6) Forget
                7) Levitate
            Level 3
                1) Blink
                2) Clairaudience
                3) Clairvoyance
                4) Dispel Magic
                5) Fireball
            Level 4
                1) Confusion
                2) Improved Invisiblity

History
    Caylee was raised by her mother, an elf, in a forest community. Her father had been a passing gentleman, Caylee knew nothing of him, nor had she ever met him. Her mother only said that he was very handsome. Her mother taught her the trade of magic, so that one day she might take her place in their community. Her grandfather, who use to be a guard in the King's army, taught her to use sword and bow in defense. He doted on his granddaughter, and arranged for her to have lessons in dance and singing. Caylee proved innately adept at both, seeming to know what her instructor was going to say before he did. Her grandfather presented her with a gift of shoes on her 16th birthday. They were exquisitly crafted, durable enough to withstand the rigors of walking, yet flexable enough to allow her to dance in them. One day, while she was at a neighboring town visiting her aunt, her town was attacked. The entire villiage was sacked and burned, and all it's inhabitants killed. Caylee returned to find everyone she loved dead in the streets. She ran to her home, and found it mercifully standing, if without its roof. She entered the house, packed an old pack she found in her mother's closet with some clothing, a blanket, flint and tinder, some extra clothing, her shoes, all the money contained in the home, and her mother's spellbook. She went into the town, and aquired all the money she could find from the smoldering homes. She set out on her own. She was taught to steal by an older woman who took pity on her starving in the street of some town or another, unable to get work. The old woman was dying, and wanted to pass on her knowledge. She did so with Caylee, and she also passed on her theive's tools, which Caylee kept hidden in her pack until such time as she needs them.
 

I will let you know how many spells/level will be contained in your spellbook based on your history.

If you would like, you can download a txt file that is set up for this character sheet. Click here.

After you have completed your character, submit it to me at [email protected] or over ICQ. My # is 9078396.